/// -------------------------------------------------------------------------------
/// GameEngine Framework
///
/// Copyright (C) 2023 - 2024, Guangzhou Shiyue Network Technology Co., Ltd.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
/// -------------------------------------------------------------------------------

namespace GameEngine
{
    /// <summary>
    /// 程序的热更处理器封装对象类，提供业务层相关模块代码的更新及动态加载
    /// </summary>
    public class Updation : NovaEngine.IManager, NovaEngine.IInitializable, NovaEngine.IUpdatable
    {
        public int Priority => 0;

        public virtual void Initialize()
        {
            Debugger.Log("更新程序初始化成功！");
        }

        public virtual void Cleanup()
        {
            Debugger.Log("更新程序清理成功！");
        }

        public virtual void Update()
        {
            Debugger.Log("检测当前程序是否为最新版本！");
        }

        public virtual void LateUpdate()
        {
            GameImport.OnVersionUpdateCompleted();
        }
    }
}
